Zenbit > Games > Game Studies (87)



 
  Conferences (15)
Education (5)
Journals (5)
  Personal Pages (30)
Video Game History (52)

Websites in Game Studies

  1. Amory et. al. - Computer Games as a Learning Resource
    Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
    http://www.und.ac.za/und/biology/staff/amory/edmedia98.html

  2. Buzzcut
    A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
    http://www.buzzcut.com

  3. Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
    Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
    http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828

  4. Computergamestudies Mailing List
    Description of the mailing list, archives of previous posts and instructions on how to subscribe.
    http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies

  5. DFC Intelligence: Game Industry Research
    Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
    http://www.dfcint.com/

  6. Digiplay Initiative
    Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
    http://www.digiplay.org.uk/

  7. Fun is Fine: Toward a Philosophy of Game Design
    Article reviewing David Kennerly's philosophy.
    http://finegamedesign.com/fun_is_fine.html

  8. Game Culture
    Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
    http://www.game-culture.com/

  9. Game Liberation
    A game about game theory by Jesper Juul.
    http://www.jesperjuul.dk/gameliberation/

  10. Game Research
    Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
    http://www.game-research.com

  11. Games, Gamers and Gaming Culture
    Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
    http://www.knowledge.hut.fi/projects/games/gamelinks.html

  12. Gaming People
    A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
    http://stage.itp.tsoa.nyu.edu/~mcb233/

  13. Global Timoto
    One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
    http://www.globaltimoto.com

  14. Interactive Fiction
    Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
    http://jerz.setonhill.edu/if/index.html

  15. Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior?
    Quick and very sharp critique of the validity of recent research on video games and violence.
    http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html

  16. Jesper Juul: A clash between game and narrative
    MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
    http://www.jesperjuul.dk/thesis/

  17. John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality
    Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
    http://www.iath.virginia.edu/pmc/Virtual.Community.html

  18. Klevjer, Rune: In Defence of Cutscenes
    Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
    http://www.uib.no/people/smkrk/docs/klevjerpaper.htm

  19. Ludology.org - Videogame Theory
    Resource for academic videogame research - Includes articles, links, conferences, news
    http://www.ludology.org

  20. Making Sense of Software: Computer Games and Interactive Textuality
    Essay about video games including an analysis of SimCity written by Ted Friedman.
    http://www.duke.edu/~tlove/simcity.htm

  21. New International Association for Digital Games Researchers
    Brief information on this initiative by Digiplay, and a call for participation.
    http://www.digiplay.org.uk/dga.php

  22. Pargman, Daniel: Code begets community
    Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
    http://svmud.lysator.liu.se/pargman/

  23. Richard A. Bartle: MUD Writings Archive
    A collection of fulltext research articles on MUDs by different researchers.
    http://mud.co.uk/richard/oarchive.htm

  24. Richard A. Bartle: Players Who Suit MUDs
    Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
    http://www.mud.co.uk/richard/hcds.htm

  25. Satellite Uplink
    A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
    http://www.efn.org/~dredmond/penguin.html

  26. The 2002 Project on Massively Multiplayer Game Communities
    Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
    http://www-personal.umich.edu/%7Edcwillia/EQ.htm

  27. The Zero-Game Studio
    Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
    http://zerogame.tii.se/

  28. Video Game Culture: Leisure and Play Preferences of BC Teens
    Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
    http://www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm

  29. Video Game Research Papers
    Academic research papers examining violence in video games, and related topics.
    http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm

  30. Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life
    Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
    http://www.apa.org/journals/psp/psp784772.html

  31. Video Games and Violence
    Examines the relationship between video and computer games on the release or promotion of aggressive and violent tendencies.
    http://www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssay/videogames.htm

  32. Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
    Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
    http://www.nickyee.com/eqt/home.html

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